An interactiv virtual version of the "real life" project "The Robe" will be
started in the internet.Partly this is a project
in its own right but also a source of information and a representation of
the "material" sculpture. The "growth" of both
versions will (cross)influence each other.
WWW-pages are being installed
including information about both project - versions.The
virtual sculpture that is built
into the web-pages will be interactive and it will be growing at the same
rate as the real piece. The structure of the
basic canvas structure will be shown on a www - page. Photographs of the garments
sent by the participants will be
"stuck" onto the outside "skin" of the structure. The basic robe will be covered
by little squares.Those will finally hold
the photographs of the garments. In the process of growth you will see the
structure partly covered by photographs of
garments and partly by little empty squares.Each one of those little squares
(about 800 of them) will be a so called
"icon". Those "icons" stand for a "link". Each of the occupied "icons" is
linked to the page of the participant, meaning
that if you touch the "garment - icon" with the mouse - arrow the page of
the written text of this particular participant
will be displayed. It is possible to get information about the person, see
a larger photograph of her or his donated
garment and read the text written by the person. Every additional joining
participant will become "owner" of a new "icon"
which will be filled by her or his contribution. Through this the participants
and interested onlookers are able to experience
the growing of the robe in the internet. The participant can actually see
their contribution to the realisation of the project
and the achivement that has been reached through them.
To extend the participants
ability to influence the growth of the virtual sculpture a mail - box will
be installed. Persons
interested in participating can commit themselves through sending a photograph
of the chosen ( and eventualy in reality
sent) garment and a text through e-mail to the project address in the internet.
They will get an "icon" linked with their
own textpage as well, as described above. If this commitment is not realised
through the sending of the actual materials
by regular post the person will loose the "ownership" of the "icon" and the
picture of the garment will dissolve week by
week until the "icon" will be empty again after the deadline has been reached.
The Netrobe will be in
the process of continious metamorphosis and very much alive through the various
changes until
the point of conclusion has been reached. Different from the "real life" Robe
the virtual one can be experienced and seen
in the process of growth and developement. The net-project will also stay
in the process of changing in futuretimes through
different aspects like the attachment of videos and pictures of the construction
and of exhibitions...etc... Additionaly there
is the possibility to display the robe after completion as a three-dimensional
object in the virtual space of the net. A place
where you can "move" around and also look into the inside of the virtual robe...
My intention is to interveawe
both versions in such a way that when there is an exhibition of the sculpture
a computer with
internet connection is accessable to the visitors and communication is possible
in two ways.One way would be that people
that are not able to visit the exhibition can make contact and "use" of the
sculpture as well. Meaning that they can leave
their messages through e-mailing to the projects e-mail address and if a printer
could be installed as well their comments
and wishes could be stuck to the inside wall of the sculpture ,like the messages
of the "real" visitors. The other way around
the "real" visitors could open up contact and communication with the participants
if they agree to display their e-mail
addresses...etc...This way every form of communication is possible, either
through electronic channels or just through direct
contact.
What is particularly
interesting for me is the factor that ancient techniques are intervowen with
fields that are just getting
researched and becoming known, (sewing and virtual realities). Neither way
is for me the only one and there should be no
fear to move into one or the other direction. They mirror each other and have
both their special advantage.
Reality can`t be swopped
for the virtual world, won`t be, this is not the intention, but to extend
real life through expanding
possibilities of selfexpression and creativity and very important communication
with little cast- or class-system.
Leslie Huppert